Acoustic simulated reality
 
 
Model reduction
 

This research project in cooperation with the group "Computer Graphics" (Prof. Dr. Hans Hagen) of the Department "Computer Science" of the University Kaiserslautern and supported by the "Stiftung Rheinland-Pfalz für Innovation", deals with the development of a system of virtual reality representation by which a room to be planned can previously be entered optically as well as acoustically. Supplied with a space mouse and 3d glasses, a test person can immerse himself/herself into a scene projected before him/her onto the power wall. A high-quality surround system provides the sound field synthesis. The project is mainly focused on the physically correct computation of the sound field in the virtual room and the intuitive visualization of acoustic quality criteria.

A series of criteria (reverberation time, distinctness, localization quality) have been developed in sound engineering in order to evaluate the acoustic properties of a room. The software programs for the simulation of room acoustics which are available on the market can provide a computation and visualization of a certain quality. However, the client of an engineering service - e.g., a local public builder - or a student of architecture are mostly lacking experience with these parameters, thus finding themselves hardly capable of following the arguments of an acoustic engineer. The virtual reality system (VR) will also enable clients without sufficient experience to weigh up the requirements with respect to acoustics, illumination, and aesthetics of, e.g., a concert hall. Once the hardware and software basis will have been developed, numerous further applications can be found (for example, audio-visual rendering of fly-around, noise exposure in a machine shop, traffic noise protection measures). In contrast to already existing methods, the approach which we are proposing is characterized by the fact that low frequencies, which are important for industrial applications, are accounted for wave-acoustically. Besides, it offers a high-quality natural visualization, real-time movement of the listener in the virtual room, realization of the principle of error-oriented adaptivity with respect to all simulation aspects, and the intuitive visualization of complex quality criteria.

During the current project year, the research work has been focused on the development of the required hardware and the specification of the software components. The next steps will concentrate on the subjects of the simulation of room acoustics (high, medium, and low frequency and their coupling), real-time rendering (visual and acoustic), and visualization, i.e. on the development of the software basis. It is our objective to develop a first prototype of hardware and software up to the end of 2006.


Type of project: Foundation Rheinland-Palatinate for Innovation

Contact:
Dr. Jan Mohring
Dr. Martin Hering-Bertram

    © Fraunhofer ITWM 2009   This website is optimized for Mozilla Firefox Browser. Last Update: Wed-22 Jul 2009